Jet Grind Radio (Game)
- Uses cel-shading to give 3D objects a cartoon look.
- Seems to be influenced by skating culture, graffitti, music, fashion, japanese pop culture. Very stylish, reminds me of the tone and style of eboy's work.
- Interesting how japan interpret western culture
- Menu screens/interface seem very well thought out and look as if they've been done by a proper designer, looks like they've made a font specially for the game. Even the loading screen looks good and suits the style of the game.
- Uses music to meld the segments of the game together. Also uses a DJ character to narrate the game and tell the player what to do.
What Next?
Find out who the artists and designers are who worked on the game
I have e-mailed Sega (9/5/07)
22/05/07
The chief graphic designers shown in the end credits are Ryuta Ueda and Kazuki Hosokawa. There work won them the Visual Arts Award at the 1st Annual Game Developers Choice Awards in 2001.
http://www.gamechoiceawards.com/archive/visualarts.htm
There are around 20 other graphic designers mentioned in the games credits.
25/05/07 - 9.30am
Sega of America have replied with the following info:-
Credits
Project Manager Craig Derrek
Lead Designer and Artist Rob Gallerani
Lead Programmer Eric Caraszi
Programmer Jan-Erik Steel
Artist/Animator Brent Gibson
Additional Programming Sunbir Gil
Additional Programming Brian Sox
Additional Art/Animation Travis Cameron
Additional Art/Animation Yin Zhang
It's now a matter of researching these artists and their work.
25/05/07 - 9.55am
After researching some of these names on the web, it appears that this is the team that worked on the Gameboy version of the game, not the original Dreamcast version that I was interested in. My mistake for not specifying that when I emailed Sega.
Monday, 23 April 2007
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